

Peace: submit a peace offer to a civilization. Annex: brings a vassal state back under your full control. Vassal: creates a vassal state with another civilization. Disband: remove units from the selected province. Build: construct a building in the selected province (see Building Types). Recruiting from a province reduces its population. This costs money and is limited by the population of the province. Recruit: recruit units from the selected province. You can move between provinces you control or attack another civilization’s province. Move: move units from one province to another. Money is subracted from your treasury for military upkeep, which is based off your amount of military units (units at sea have a higher upkeep than units on land). Money is added to your treasury through income tax, which is based off your civilization’s total population and economy.

Use the diplomacy button to view each province’s owner and engage in diplomacy (see Orders- Diplomacy View). Use the Economy and Population buttons to view each province’s Economy and Population values. If scale is other than standard on minimap you can see '!' in top right. To go back to the standard scale, double tap the map. Provinces with color belong to other civilizations. Capitals have all buildings already constructed. Capitals have a defensive bonus: +15% and an offensive bonus: +15%. If you capture another civilization’s capital, you obtain all of its provinces. If you lose your capital for 3 turns, your civilization will no longer exist. The capital is the most important province in a civilization.
