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Skybox source 2 sdk steamver
Skybox source 2 sdk steamver










skybox source 2 sdk steamver skybox source 2 sdk steamver skybox source 2 sdk steamver

A game compiled with Unity 5.3 can use those optimzations with the Oculus SDK but not the OpenVR SDK. The native mode supports Rift, Gear and PSVR, but not SteamVR. Sidenote to SDK's and Unity games: Unity 5.3 currently has optimizations for VR in their native mode. OpenVR made by Valve and supports Vive and Rift via the SteamVR runtime Current version (14th May 2016) is 1.3.1 and can access all features of the Oculus runtime. SDKs do not handle async timewarp or reprojection, those are handled by the runtime! This means that the game has access to native functionality in it's corresponding runtime. A game can either implement OVR or OpenVR or both. Rendered Image using the : SDK -> Runtime -> How a Game Appears on your Head Mounted Display(HMD):Ī game renders an image, sends it to it's corresponding runtime. Lets finally look all these terms, thanks to Reddit post: OpenVR is an API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting ( ref1), SteamVR is the customer facing name that we use for what users actually use and install (for details check this video: Using Unity at Valve)Īlso Check to see that can you use the Vive with OpenVR without Steam ?.












Skybox source 2 sdk steamver